How do I get rid of Gallus encoded Journal?
PC (Fix) Enter the console command player. drop 000CEDA6 1 or player. removeitem 000CEDA6 1 to be rid of the journal.
How do you translate Gallus Journal?
Head back to Winterhold and talk to Enthir. You should find him in the Frozen Heart inn cellar, with Karliah. Listen to Enthir as he translates Gallus’ journal. Talk to Enthir, who will offer his assistance as a fence in Winterhold.
Where is Nystrom’s Journal?
Turn left of Gallus and go towards the cave wall. Eventually you should see a skeleton – search it to find the Nystrom’s Journal between the bones.
How do you get through Calcelmo’s Museum?
Once the key to Calcelmo’s Museum is obtained, head to the North wing of Understone Keep and enter the museum. If Nimhe has not been killed, the guard at the door will tell the Dragonborn that they are not allowed to go in, but after the dialogue the guard will allow entrance into the museum.
Where is the Falmer translation guide?
Exit out onto the Wizard’s Balcony and head up the stairs to the right into Calcelmo’s Tower. In the tower, follow the hall to the left to find a room with a desk. Beyond the room is the Falmer Translation Guide, which turns out to be a massive stone tablet.
What is Nchuand-Zel?
Nchuand-Zel is littered with Dwemer artifacts which can be smelted into Dwarven metal ingots for the enterprising smith. There is enough salvage to create over three-hundred ingots. In the armory, behind an Expert-locked gate on the right of the Centurion statue, is a full set of Dwarven Armor.
Where is Gratian’s Journal?
Found in Raven Rock Mine on the corpse of Gratian Caerellius.
How do you get inside Mercers house?
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- Fast-travel to Riften.
- Go to the gate behind Riftweald Manor and pick the lock.
- Get the key to Mercer’s house from Vlad.
- Shoot down the ramp on the balcony behind Riftweald Manor.
- Go up the ramp to the door outside Riftweald Manor.
- Enter the door.
How do I sneak through Calcelmo’s lab?
An aid to sneaking through Calcelmo’s Laboratory is to use the various traps in the area. If used properly, all guards can be neutralized without getting a bounty. The Shout Throw Voice in combination with sneaking can prove useful if the Dragonborn chooses not to eliminate the guards.